I came up with a way to fix the game Star Fox: Command in order to make it acceptable. For one thing, NO BRANCHING PATHWAYS OR MULTIPLE ENDINGS! Just one story and one ending, just like in Star Fox: Assault, although I like the idea of being able to play as different characters at different points in the game. My idea is to make the story of the game like the 'Star Trek: The Undiscovered Country' of Star Fox, with themes of learning to let go of the past and embrace both change and the unknown that the future holds rather than fearing them. I also drew some inspiration from the comic series 'The Bond Part 2' by
Chilllum Let me know what you think.
Chilllum Let me know what you think.
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I would have simply created a new chapter that mentioned Star Fox Command, like conversations where Fox had nightmares after the events of Star Fox Assault, but that's fine too.
I hope that when they make new Star Fox chapters, they'll be sequels that bring back Krystal, Myu, and Fay, not more remakes of the first game or spin-offs.
Thank you.
Thankfully at the time I had a lot of help from Harry Potter keeping me happy.
Fox and Krystal in my opinion are the greatest anthropomorphic couple! (Next to Mr Wolf and Diane)
This is how I wanted the game to go!