Just a quick bit of technical stuff for the blender folks. Two things.
First, the last two releases, Nyx and the Shadow guard, have just one set of textures for their bodies. The Dragons however have seven (bodies and bodyparts), so looking for each file can be a pain with so many.
Second, I noticed in some animations sometimes that some of my models used in blender have some white parts with no color. Those textures were made that way so they could be painted in SFM later. It can be done in blender too, but perhaps no one wants to delve too much i the materials and nodes or simply had no idea to do it without breaking the materials, etc.
Well i solved these two to be as friendly as possible. Now for every object you can easily switch between texture sets with just one button, and the white parts of models can be painted just by changing the color in their properties. So in a way it kinda works like SFM does. This image i a mini guide a made for this and its going to be included in the pack along all the other stuff just in case (Be sure to read them please :P)
A huge experiment, but please do share your when using the files to see how this goes. I everything goes right, this will improve the base for future blend files for future releases.
Release is later today, so see you there!
First, the last two releases, Nyx and the Shadow guard, have just one set of textures for their bodies. The Dragons however have seven (bodies and bodyparts), so looking for each file can be a pain with so many.
Second, I noticed in some animations sometimes that some of my models used in blender have some white parts with no color. Those textures were made that way so they could be painted in SFM later. It can be done in blender too, but perhaps no one wants to delve too much i the materials and nodes or simply had no idea to do it without breaking the materials, etc.
Well i solved these two to be as friendly as possible. Now for every object you can easily switch between texture sets with just one button, and the white parts of models can be painted just by changing the color in their properties. So in a way it kinda works like SFM does. This image i a mini guide a made for this and its going to be included in the pack along all the other stuff just in case (Be sure to read them please :P)
A huge experiment, but please do share your when using the files to see how this goes. I everything goes right, this will improve the base for future blend files for future releases.
Release is later today, so see you there!
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Noobmister
~noobmister
Given I was having issues with these self same things in Blender, it's great that you added these options. Thanks so much! ^_^
~Sondinker_fazbear
~~sondinkerfazbear
a question in the dragon package will also have the fbx file
~Sondinker_fazbear
~~sondinkerfazbear
I checked but it's only in sfm
petruz
~petruz
OP
There will files for both SFM and Blender, and FBX files.
~Sondinker_fazbear
~~sondinkerfazbear
ok thank you very much I'm looking forward to it
Killbot1147
~killbot1147
nice but, non-related issue.... the hare pack had the teeth broken. could you fix it?
Furrypornarthub
~furrypornarthub
Nice 👍🏻
Artistirocrastinator639
~artistirocrastinator639
The body skin property doesn't seem to be working for me. I'm currently using Blender 3.5. What version of Blender should I use?
FA+