Can't believe it took this long to get around to ing this... But in honor of the release of his debut chapter, I feel it's now appropriate! Signa Atari, the greatest benefactor to the children throughout the first two books!
Signa is a character of many surprises and interesting quirks. At first glance, his appearance often clashes; while he is usually dressed in formal attire befitting his wealth, he often carries himself more akin to an energetic and precocious youth. His movements are quick and sprightly, and he often bears a smile that is at once warm, comforting, wise, and mischievous. His eyes, which are an unusual shade of vibrant turquoise, have been described as incredibly sharp and yet friendly, not missing a single detail yet not appearing to probe to deeply. These features hint at his brilliant and unique mind; ever since his youth he has shown profound wisdom and a keen intellect, especially surrounding his gift of perception.
Signa's rise to ownership of the prestigious Zatavo-Atari corporation was not by accident, nor political weaseling, but by earning the respect of his mentor through his abilities. Due to his innate understanding of people and his keen perception, Signa has the ability to discern a great deal about others with very little obvious information. By observing how they react to various situations, he can deduce a surprising amount about another, from their personality to aspects of their history, to motives they might be trying to conceal. He is very difficult to lie to, and this coupled with his razor-sharp wit and great intelligence has helped him greatly in both his business and his life.
A philanthropist by nature, Signa does not hoard his wealth, and started numerous charities throughout his lifetime. However, by far his greatest venture was his decision to aid the growing UYF in their earliest days. Although it cost him his freedom and right leg, his and gifts ultimately helped pave the way for Matakh, Meea, and the others to become the force that would move their world.
Signa's rapier is a unique weapon, an heirloom given to him by his grandfather, one which can be concealed for stealth. A control hidden on the hilt triggers the segments of the blade to invert and rearrange in the blink of an eye, transforming the blade into the shaft of a cane. The blade HFO-capable, and vibrates more than 35,000 times every second, allowing it to cut through most adversaries with ease.
Signa Imvadris Atari
“To me, life is very much like a game of chess. It’s all about strategy. You have to strive to defeat that which stands against you, but you must guard that which is most important.”
Date of Birth: June 16th, 2689
Age: 43 years, 1 month at the start of the war (July 16th, 2732)
Meaning of Name: From Makiru ‘Syygnah (advisor to the king)’ and ‘yymvadhrrys (a philosophical maverick, one who births new ideas ahead of their time)’
Race: Anthroktin Longmane Lion
Height: 6’3”
Weight: 219 pounds
Eye Color: Deep blue-green
Fur Color: Light brown
Hair Color: Raven black
Preferred Weapons: Heirloom sword-cane, Barrak TP-53 stun pistol
Family: Alyya Lukanol (mother, deceased, maiden name Atari), Kraez Lukanol (father), Galika Lukanol (first cousin)
Place of Birth: Havashta, Ahala Premier, S’herrin Territory, Filius
Skills and Abilities: Genius-level intellect, photographic and audiographic memory, master negotiator, incredible perceptive and analytical skills, master tactician, immense faith, leadership skills, above-average physical strength and stamina, incredible speed and dexterity, nigh-unmatched skill in swordplay, skilled hand-to-hand combatant, enhanced durability
Signa is a character of many surprises and interesting quirks. At first glance, his appearance often clashes; while he is usually dressed in formal attire befitting his wealth, he often carries himself more akin to an energetic and precocious youth. His movements are quick and sprightly, and he often bears a smile that is at once warm, comforting, wise, and mischievous. His eyes, which are an unusual shade of vibrant turquoise, have been described as incredibly sharp and yet friendly, not missing a single detail yet not appearing to probe to deeply. These features hint at his brilliant and unique mind; ever since his youth he has shown profound wisdom and a keen intellect, especially surrounding his gift of perception.
Signa's rise to ownership of the prestigious Zatavo-Atari corporation was not by accident, nor political weaseling, but by earning the respect of his mentor through his abilities. Due to his innate understanding of people and his keen perception, Signa has the ability to discern a great deal about others with very little obvious information. By observing how they react to various situations, he can deduce a surprising amount about another, from their personality to aspects of their history, to motives they might be trying to conceal. He is very difficult to lie to, and this coupled with his razor-sharp wit and great intelligence has helped him greatly in both his business and his life.
A philanthropist by nature, Signa does not hoard his wealth, and started numerous charities throughout his lifetime. However, by far his greatest venture was his decision to aid the growing UYF in their earliest days. Although it cost him his freedom and right leg, his and gifts ultimately helped pave the way for Matakh, Meea, and the others to become the force that would move their world.
Signa's rapier is a unique weapon, an heirloom given to him by his grandfather, one which can be concealed for stealth. A control hidden on the hilt triggers the segments of the blade to invert and rearrange in the blink of an eye, transforming the blade into the shaft of a cane. The blade HFO-capable, and vibrates more than 35,000 times every second, allowing it to cut through most adversaries with ease.
Signa Imvadris Atari
“To me, life is very much like a game of chess. It’s all about strategy. You have to strive to defeat that which stands against you, but you must guard that which is most important.”
Date of Birth: June 16th, 2689
Age: 43 years, 1 month at the start of the war (July 16th, 2732)
Meaning of Name: From Makiru ‘Syygnah (advisor to the king)’ and ‘yymvadhrrys (a philosophical maverick, one who births new ideas ahead of their time)’
Race: Anthroktin Longmane Lion
Height: 6’3”
Weight: 219 pounds
Eye Color: Deep blue-green
Fur Color: Light brown
Hair Color: Raven black
Preferred Weapons: Heirloom sword-cane, Barrak TP-53 stun pistol
Family: Alyya Lukanol (mother, deceased, maiden name Atari), Kraez Lukanol (father), Galika Lukanol (first cousin)
Place of Birth: Havashta, Ahala Premier, S’herrin Territory, Filius
Skills and Abilities: Genius-level intellect, photographic and audiographic memory, master negotiator, incredible perceptive and analytical skills, master tactician, immense faith, leadership skills, above-average physical strength and stamina, incredible speed and dexterity, nigh-unmatched skill in swordplay, skilled hand-to-hand combatant, enhanced durability
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